Every match of Legions of Mayhem begins with a quiet duel of intentions. This article explores
**design diary: why 3 actions?**, with practical lines you can use immediately. **Risk Windows** —
It punishes greedy deployments. Items are punctuation—don’t overuse exclamation points. **Teachable
Complexity** — It punishes greedy deployments. Items are punctuation—don’t overuse exclamation
points. **Turn Compression** — Leverage it when you’re ahead on actions. Items are punctuation—don’t
overuse exclamation points. **Comeback Vectors** — Leverage it when you’re ahead on actions.
Consider the exchange rate between actions and coins; a minted +5 rarely beats a tempo capture.
**Decision Density** — Use it to convert Vault into positioning advantage. Items are
punctuation—don’t overuse exclamation points. Try a mirror matchup to stress-test these ideas.
Remember, tempo is a resource—spend it where pressure multiplies. Remember, tempo is a
resource—spend it where pressure multiplies. Remember, tempo is a resource—spend it where pressure
multiplies. Remember, tempo is a resource—spend it where pressure multiplies. Remember, tempo is a
resource—spend it where pressure multiplies. Remember, tempo is a resource—spend it where pressure
multiplies. Remember, tempo is a resource—spend it where pressure multiplies.