On an 8×12 board, distance is a currency as real as coins. This article explores **design diary: why
3 actions?**, with practical lines you can use immediately. **Comeback Vectors** — Practice it to
internalize timing windows. Consider the exchange rate between actions and coins; a minted +5 rarely
beats a tempo capture. **Turn Compression** — Practice it to internalize timing windows. Consider
the exchange rate between actions and coins; a minted +5 rarely beats a tempo capture. **Teachable
Complexity** — Practice it to internalize timing windows. If a lane is clogged, look for a diagonal
archer line within two steps. **Risk Windows** — Use it to convert Vault into positioning advantage.
Consider the exchange rate between actions and coins; a minted +5 rarely beats a tempo capture. Play
a best‑of‑five and annotate your turn logs. Remember, tempo is a resource—spend it where pressure
multiplies. Remember, tempo is a resource—spend it where pressure multiplies. Remember, tempo is a
resource—spend it where pressure multiplies. Remember, tempo is a resource—spend it where pressure
multiplies. Remember, tempo is a resource—spend it where pressure multiplies.