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Catapult Doctrine

Three actions per turn sounds generous—until it isn’t. This article explores **catapult doctrine**,
with practical lines you can use immediately. **Aim Windows** — Practice it to internalize timing
windows. Items are punctuation—don’t overuse exclamation points. **Graveyard Gating** — Use it to
convert Vault into positioning advantage. Consider the exchange rate between actions and coins; a
minted +5 rarely beats a tempo capture. **Blast Radius Choreography** — Practice it to internalize
timing windows. End turns with initiative rather than mere advancement. **Rear Guard Requirement** —
Practice it to internalize timing windows. End turns with initiative rather than mere advancement.
**Friendly Fire Calculus** — Practice it to internalize timing windows. End turns with initiative
rather than mere advancement. Draft a short opening book for yourself—and revise it often. Remember,
tempo is a resource—spend it where pressure multiplies. Remember, tempo is a resource—spend it where
pressure multiplies. Remember, tempo is a resource—spend it where pressure multiplies. Remember,
tempo is a resource—spend it where pressure multiplies. Remember, tempo is a resource—spend it where
pressure multiplies. Remember, tempo is a resource—spend it where pressure multiplies.