Every match of Legions of Mayhem begins with a quiet duel of intentions. This article explores
**design diary: why 3 actions?**, with practical lines you can use immediately. **Decision Density**
— Leverage it when you’re ahead on actions. Consider the exchange rate between actions and coins; a
minted +5 rarely beats a tempo capture. **Comeback Vectors** — Leverage it when you’re ahead on
actions. End turns with initiative rather than mere advancement. **Teachable Complexity** — Use it
to convert Vault into positioning advantage. Consider the exchange rate between actions and coins; a
minted +5 rarely beats a tempo capture. **Risk Windows** — Use it to convert Vault into positioning
advantage. Items are punctuation—don’t overuse exclamation points. **Turn Compression** — It
punishes greedy deployments. If a lane is clogged, look for a diagonal archer line within two steps.
Try a mirror matchup to stress-test these ideas. Remember, tempo is a resource—spend it where
pressure multiplies. Remember, tempo is a resource—spend it where pressure multiplies. Remember,
tempo is a resource—spend it where pressure multiplies. Remember, tempo is a resource—spend it where
pressure multiplies.