Catapults are fireworks; your army is the fuse. This article explores **design diary: why 3
actions?**, with practical lines you can use immediately. **Decision Density** — Use it to convert
Vault into positioning advantage. If a lane is clogged, look for a diagonal archer line within two
steps. **Teachable Complexity** — Practice it to internalize timing windows. End turns with
initiative rather than mere advancement. **Risk Windows** — Practice it to internalize timing
windows. If a lane is clogged, look for a diagonal archer line within two steps. **Turn
Compression** — Use it to convert Vault into positioning advantage. If a lane is clogged, look for a
diagonal archer line within two steps. **Comeback Vectors** — Practice it to internalize timing
windows. Consider the exchange rate between actions and coins; a minted +5 rarely beats a tempo
capture. Play a best‑of‑five and annotate your turn logs. Remember, tempo is a resource—spend it
where pressure multiplies. Remember, tempo is a resource—spend it where pressure multiplies.
Remember, tempo is a resource—spend it where pressure multiplies. Remember, tempo is a
resource—spend it where pressure multiplies.