Three actions per turn sounds generous—until it isn’t. This article explores **map geometry &
castles**, with practical lines you can use immediately. **Catapult Limits** — Practice it to
internalize timing windows. Items are punctuation—don’t overuse exclamation points. **Flank
Corridors** — Practice it to internalize timing windows. If a lane is clogged, look for a diagonal
archer line within two steps. **Midline Dynamics** — Use it to convert Vault into positioning
advantage. Items are punctuation—don’t overuse exclamation points. **Two-Tile Center Castles** — It
punishes greedy deployments. Consider the exchange rate between actions and coins; a minted +5
rarely beats a tempo capture. Try a mirror matchup to stress-test these ideas. Remember, tempo is a
resource—spend it where pressure multiplies. Remember, tempo is a resource—spend it where pressure
multiplies. Remember, tempo is a resource—spend it where pressure multiplies. Remember, tempo is a
resource—spend it where pressure multiplies. Remember, tempo is a resource—spend it where pressure
multiplies. Remember, tempo is a resource—spend it where pressure multiplies. Remember, tempo is a
resource—spend it where pressure multiplies. Remember, tempo is a resource—spend it where pressure
multiplies.