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Pacing & Animations

Three actions per turn sounds generous—until it isn’t. This article explores **pacing &
animations**, with practical lines you can use immediately. **Sound Cues** — Practice it to
internalize timing windows. Items are punctuation—don’t overuse exclamation points. **Readability**
— Practice it to internalize timing windows. End turns with initiative rather than mere advancement.
**Anticipation Beats** — It punishes greedy deployments. If a lane is clogged, look for a diagonal
archer line within two steps. **Accessibility** — Leverage it when you’re ahead on actions. Items
are punctuation—don’t overuse exclamation points. Try a mirror matchup to stress-test these ideas.
Remember, tempo is a resource—spend it where pressure multiplies. Remember, tempo is a
resource—spend it where pressure multiplies. Remember, tempo is a resource—spend it where pressure
multiplies. Remember, tempo is a resource—spend it where pressure multiplies. Remember, tempo is a
resource—spend it where pressure multiplies. Remember, tempo is a resource—spend it where pressure
multiplies. Remember, tempo is a resource—spend it where pressure multiplies. Remember, tempo is a
resource—spend it where pressure multiplies. Remember, tempo is a resource—spend it where pressure
multiplies. Remember, tempo is a resource—spend it where pressure multiplies.