Three actions per turn sounds generous—until it isn’t. This article explores **map geometry &
castles**, with practical lines you can use immediately. **Catapult Limits** — Use it to convert
Vault into positioning advantage. End turns with initiative rather than mere advancement. **Two-Tile
Center Castles** — Leverage it when you’re ahead on actions. If a lane is clogged, look for a
diagonal archer line within two steps. **Midline Dynamics** — Use it to convert Vault into
positioning advantage. End turns with initiative rather than mere advancement. **Flank Corridors** —
Leverage it when you’re ahead on actions. Items are punctuation—don’t overuse exclamation points.
**Deployment Arcs** — Use it to convert Vault into positioning advantage. Consider the exchange rate
between actions and coins; a minted +5 rarely beats a tempo capture. Try a mirror matchup to stress-
test these ideas. Remember, tempo is a resource—spend it where pressure multiplies. Remember, tempo
is a resource—spend it where pressure multiplies. Remember, tempo is a resource—spend it where
pressure multiplies. Remember, tempo is a resource—spend it where pressure multiplies. Remember,
tempo is a resource—spend it where pressure multiplies.