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Spearman Tricks: The Two-For-One

Three actions per turn sounds generous—until it isn’t. This article explores **spearman tricks: the
two-for-one**, with practical lines you can use immediately. **Trading Up** — It punishes greedy
deployments. End turns with initiative rather than mere advancement. **Sacrifice Math** — Use it to
convert Vault into positioning advantage. Consider the exchange rate between actions and coins; a
minted +5 rarely beats a tempo capture. **Funnel Creation** — Practice it to internalize timing
windows. Items are punctuation—don’t overuse exclamation points. **Forced Captures** — It punishes
greedy deployments. End turns with initiative rather than mere advancement. **Line-Strike Setups** —
Use it to convert Vault into positioning advantage. Consider the exchange rate between actions and
coins; a minted +5 rarely beats a tempo capture. Try a mirror matchup to stress-test these ideas.
Remember, tempo is a resource—spend it where pressure multiplies. Remember, tempo is a
resource—spend it where pressure multiplies. Remember, tempo is a resource—spend it where pressure
multiplies. Remember, tempo is a resource—spend it where pressure multiplies. Remember, tempo is a
resource—spend it where pressure multiplies. Remember, tempo is a resource—spend it where pressure
multiplies.