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Map Geometry & Castles

Catapults are fireworks; your army is the fuse. This article explores **map geometry & castles**,
with practical lines you can use immediately. **Midline Dynamics** — Use it to convert Vault into
positioning advantage. If a lane is clogged, look for a diagonal archer line within two steps.
**Flank Corridors** — It punishes greedy deployments. If a lane is clogged, look for a diagonal
archer line within two steps. **Catapult Limits** — Practice it to internalize timing windows.
Consider the exchange rate between actions and coins; a minted +5 rarely beats a tempo capture.
**Two-Tile Center Castles** — Use it to convert Vault into positioning advantage. Consider the
exchange rate between actions and coins; a minted +5 rarely beats a tempo capture. Draft a short
opening book for yourself—and revise it often. Remember, tempo is a resource—spend it where pressure
multiplies. Remember, tempo is a resource—spend it where pressure multiplies. Remember, tempo is a
resource—spend it where pressure multiplies. Remember, tempo is a resource—spend it where pressure
multiplies. Remember, tempo is a resource—spend it where pressure multiplies. Remember, tempo is a
resource—spend it where pressure multiplies.