Three actions per turn sounds generous—until it isn’t. This article explores **map geometry &
castles**, with practical lines you can use immediately. **Catapult Limits** — Leverage it when
you’re ahead on actions. Items are punctuation—don’t overuse exclamation points. **Midline
Dynamics** — Leverage it when you’re ahead on actions. Items are punctuation—don’t overuse
exclamation points. **Flank Corridors** — Leverage it when you’re ahead on actions. End turns with
initiative rather than mere advancement. **Two-Tile Center Castles** — Practice it to internalize
timing windows. If a lane is clogged, look for a diagonal archer line within two steps. **Deployment
Arcs** — Use it to convert Vault into positioning advantage. If a lane is clogged, look for a
diagonal archer line within two steps. Draft a short opening book for yourself—and revise it often.
Remember, tempo is a resource—spend it where pressure multiplies. Remember, tempo is a
resource—spend it where pressure multiplies. Remember, tempo is a resource—spend it where pressure
multiplies. Remember, tempo is a resource—spend it where pressure multiplies. Remember, tempo is a
resource—spend it where pressure multiplies. Remember, tempo is a resource—spend it where pressure
multiplies.