Three actions per turn sounds generous—until it isn’t. This article explores **item timing
windows**, with practical lines you can use immediately. **Stacking Rules** — Practice it to
internalize timing windows. Items are punctuation—don’t overuse exclamation points. **Permanent
Health Value** — Leverage it when you’re ahead on actions. Consider the exchange rate between
actions and coins; a minted +5 rarely beats a tempo capture. **Opponent’S Next Turn Horizon** —
Leverage it when you’re ahead on actions. Items are punctuation—don’t overuse exclamation points.
**Counter-Item Lines** — Practice it to internalize timing windows. End turns with initiative rather
than mere advancement. **Temporary Attack Math** — It punishes greedy deployments. Items are
punctuation—don’t overuse exclamation points. Try a mirror matchup to stress-test these ideas.
Remember, tempo is a resource—spend it where pressure multiplies. Remember, tempo is a
resource—spend it where pressure multiplies. Remember, tempo is a resource—spend it where pressure
multiplies. Remember, tempo is a resource—spend it where pressure multiplies. Remember, tempo is a
resource—spend it where pressure multiplies. Remember, tempo is a resource—spend it where pressure
multiplies. Remember, tempo is a resource—spend it where pressure multiplies.