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Map Geometry & Castles

Catapults are fireworks; your army is the fuse. This article explores **map geometry & castles**,
with practical lines you can use immediately. **Two-Tile Center Castles** — Practice it to
internalize timing windows. Items are punctuation—don’t overuse exclamation points. **Flank
Corridors** — Practice it to internalize timing windows. End turns with initiative rather than mere
advancement. **Catapult Limits** — Leverage it when you’re ahead on actions. End turns with
initiative rather than mere advancement. **Midline Dynamics** — Leverage it when you’re ahead on
actions. If a lane is clogged, look for a diagonal archer line within two steps. **Deployment Arcs**
— It punishes greedy deployments. If a lane is clogged, look for a diagonal archer line within two
steps. Play a best‑of‑five and annotate your turn logs. Remember, tempo is a resource—spend it where
pressure multiplies. Remember, tempo is a resource—spend it where pressure multiplies. Remember,
tempo is a resource—spend it where pressure multiplies. Remember, tempo is a resource—spend it where
pressure multiplies. Remember, tempo is a resource—spend it where pressure multiplies. Remember,
tempo is a resource—spend it where pressure multiplies.