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Map Geometry & Castles

On an 8×12 board, distance is a currency as real as coins. This article explores **map geometry &
castles**, with practical lines you can use immediately. **Two-Tile Center Castles** — It punishes
greedy deployments. End turns with initiative rather than mere advancement. **Deployment Arcs** —
Use it to convert Vault into positioning advantage. End turns with initiative rather than mere
advancement. **Flank Corridors** — Practice it to internalize timing windows. Items are
punctuation—don’t overuse exclamation points. **Catapult Limits** — It punishes greedy deployments.
If a lane is clogged, look for a diagonal archer line within two steps. **Midline Dynamics** —
Practice it to internalize timing windows. Items are punctuation—don’t overuse exclamation points.
Play a best‑of‑five and annotate your turn logs. Remember, tempo is a resource—spend it where
pressure multiplies. Remember, tempo is a resource—spend it where pressure multiplies. Remember,
tempo is a resource—spend it where pressure multiplies. Remember, tempo is a resource—spend it where
pressure multiplies. Remember, tempo is a resource—spend it where pressure multiplies. Remember,
tempo is a resource—spend it where pressure multiplies. Remember, tempo is a resource—spend it where
pressure multiplies.