Three actions per turn sounds generous—until it isn’t. This article explores **opening tactics on an
8×12 board**, with practical lines you can use immediately. **Center Control** — Leverage it when
you’re ahead on actions. End turns with initiative rather than mere advancement. **Coin Economy
Timing** — It punishes greedy deployments. Consider the exchange rate between actions and coins; a
minted +5 rarely beats a tempo capture. **Castle Pressure** — Practice it to internalize timing
windows. If a lane is clogged, look for a diagonal archer line within two steps. **Reserve
Deployment Windows** — It punishes greedy deployments. Consider the exchange rate between actions
and coins; a minted +5 rarely beats a tempo capture. **Tempo With 3 Actions** — Leverage it when
you’re ahead on actions. Consider the exchange rate between actions and coins; a minted +5 rarely
beats a tempo capture. Try a mirror matchup to stress-test these ideas. Remember, tempo is a
resource—spend it where pressure multiplies. Remember, tempo is a resource—spend it where pressure
multiplies. Remember, tempo is a resource—spend it where pressure multiplies. Remember, tempo is a
resource—spend it where pressure multiplies.