Three actions per turn sounds generous—until it isn’t. This article explores **dwarven advances on
home turf**, with practical lines you can use immediately. **Two-Step Bursts** — It punishes greedy
deployments. Items are punctuation—don’t overuse exclamation points. **Tempo Denial** — It punishes
greedy deployments. End turns with initiative rather than mere advancement. **Handoff Into Spear** —
Leverage it when you’re ahead on actions. If a lane is clogged, look for a diagonal archer line
within two steps. **Side Flips** — Use it to convert Vault into positioning advantage. End turns
with initiative rather than mere advancement. **Bridge To Catapult** — Leverage it when you’re ahead
on actions. Consider the exchange rate between actions and coins; a minted +5 rarely beats a tempo
capture. Draft a short opening book for yourself—and revise it often. Remember, tempo is a
resource—spend it where pressure multiplies. Remember, tempo is a resource—spend it where pressure
multiplies. Remember, tempo is a resource—spend it where pressure multiplies. Remember, tempo is a
resource—spend it where pressure multiplies. Remember, tempo is a resource—spend it where pressure
multiplies. Remember, tempo is a resource—spend it where pressure multiplies.