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Spearman Tricks: The Two-For-One

Three actions per turn sounds generous—until it isn’t. This article explores **spearman tricks: the
two-for-one**, with practical lines you can use immediately. **Funnel Creation** — Use it to convert
Vault into positioning advantage. Consider the exchange rate between actions and coins; a minted +5
rarely beats a tempo capture. **Line-Strike Setups** — Practice it to internalize timing windows.
Consider the exchange rate between actions and coins; a minted +5 rarely beats a tempo capture.
**Forced Captures** — It punishes greedy deployments. Items are punctuation—don’t overuse
exclamation points. **Trading Up** — Use it to convert Vault into positioning advantage. Items are
punctuation—don’t overuse exclamation points. Try a mirror matchup to stress-test these ideas.
Remember, tempo is a resource—spend it where pressure multiplies. Remember, tempo is a
resource—spend it where pressure multiplies. Remember, tempo is a resource—spend it where pressure
multiplies. Remember, tempo is a resource—spend it where pressure multiplies. Remember, tempo is a
resource—spend it where pressure multiplies. Remember, tempo is a resource—spend it where pressure
multiplies. Remember, tempo is a resource—spend it where pressure multiplies. Remember, tempo is a
resource—spend it where pressure multiplies.