← All Posts

Archer Lines: Geometry of Fire

Three actions per turn sounds generous—until it isn’t. This article explores **archer lines:
geometry of fire**, with practical lines you can use immediately. **Line-Of-Sight Traps** — Use it
to convert Vault into positioning advantage. End turns with initiative rather than mere advancement.
**Swordsman Blocks** — Use it to convert Vault into positioning advantage. Consider the exchange
rate between actions and coins; a minted +5 rarely beats a tempo capture. **Pinning Formations** —
Leverage it when you’re ahead on actions. Consider the exchange rate between actions and coins; a
minted +5 rarely beats a tempo capture. **Diagonal Picks** — It punishes greedy deployments.
Consider the exchange rate between actions and coins; a minted +5 rarely beats a tempo capture.
**Orthogonal Lanes** — Practice it to internalize timing windows. Items are punctuation—don’t
overuse exclamation points. Draft a short opening book for yourself—and revise it often. Remember,
tempo is a resource—spend it where pressure multiplies. Remember, tempo is a resource—spend it where
pressure multiplies. Remember, tempo is a resource—spend it where pressure multiplies. Remember,
tempo is a resource—spend it where pressure multiplies. Remember, tempo is a resource—spend it where
pressure multiplies.